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paint(Graphics)
- Method in class edu.trinity.cs.gamecore.
EditorDisplay
paintComponent(Graphics)
- Method in class edu.trinity.cs.gamecore.
MainDisplay
Renders the image drawn by the draw method to the provided Graphics object.
partialMove(int, int)
- Method in class edu.trinity.cs.gamecore.
Location
Returns a Location object that has been offset from this one by the specified partial block distance.
partialSizeX()
- Method in class edu.trinity.cs.gamecore.
EditorPlayer
partialSizeX()
- Method in interface edu.trinity.cs.gamecore.
GameEntity
This method returns how many partials across the entity should be.
partialSizeX()
- Method in class edu.trinity.cs.gamecore.
StickPlayer
partialSizeY()
- Method in class edu.trinity.cs.gamecore.
EditorPlayer
partialSizeY()
- Method in interface edu.trinity.cs.gamecore.
GameEntity
This method returns how many partials up and down the entity should be.
partialSizeY()
- Method in class edu.trinity.cs.gamecore.
StickPlayer
Player
<
B
extends
Block
<
B
,
E
>,
E
extends
GameEntity
<
B
,
E
>> - Interface in
edu.trinity.cs.gamecore
This interface will be implemented for any class that should represent a player in the game.
PLAYER_DEAD
- Static variable in interface edu.trinity.cs.gamecore.
Player
PriorityQueue
<
B
extends
Block
<
B
,
E
>,
E
extends
GameEntity
<
B
,
E
>> - Interface in
edu.trinity.cs.gamecore
The PriorityQueue interface is used to keep track of which entities should be updated in any given time step.
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